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  • 閒聊/分享/趣事

    339 主題
    1k 貼文
    X
    Silksong's Steam Review Crisis: Negative Feedback Doubles Original Hollow Knight Hollow Knight: Silksong's record launch sparked a fierce difficulty debate, fueling over 32,000 negative Steam reviews in six days. When Hollow Knight: Silksong finally launched in September 2025, it was supposed to be a victory lap for Team Cherry. The sequel had been one of the most anticipated indie games in recent memory, and its arrival set Steam ablaze with record-breaking player numbers. Yet the glow around that launch was quickly shadowed by a fierce debate over difficulty, localization, and review scores. By the end of its first week, Silksong had already accumulated more than twice the number of negative Steam user reviews than the original Hollow Knight had received in eight and a half years. A Record-Breaking Launch With Sharp Edges Team Cherry had spent years building anticipation for Silksong, and when the game arrived, players flooded the storefronts. The launch was spectacular enough to break almost every platform it touched, a sign of just how large the Hollow Knight audience had become. But technical strain was only one part of the story. There was the now-infamous bench, a moment that traumatized some players, and there were widespread complaints about the game's localization. Those issues, however, paled in comparison with the growing chorus of players unhappy with the game's difficulty. The backlash did not take long to materialize. Within days, Steam user reviews turned negative at a pace rarely seen for a game with such high expectations. According to data from SteamDB, Hollow Knight: Silksong received 32,490 negative user reviews on Steam over its first six days. The original Hollow Knight, by contrast, has only received 13,690 negative reviews in eight and a half years. That means Silksong had well over double the negative reviews of its predecessor and was rapidly approaching triple the amount. The Difficulty Debate: Punishing or Misunderstood? ️ Is Silksong unfairly punishing, or are players simply resisting a different kind of challenge? That question has dominated online discussion since launch. One of the biggest sticking points is that more regular enemies can hit Hornet for two masks' worth of damage. For many players, that change makes even basic exploration feel tense and unforgiving. Long runbacks after being killed have also come under fire, as have tricky platforming sections that demand precision and patience. The original Hollow Knight was never easy, but its difficulty curve allowed room for experimentation and recovery. Silksong, according to its critics, tightens the screws in ways that can feel exhausting rather than rewarding. Some players argue that the sequel mistakes punishment for depth. Others counter that Team Cherry has simply built a faster, more demanding game and that the frustration is part of the intended experience. Negative Reviews by the Numbers The review data paints a striking picture. On Steam, Silksong currently sits at 76 percent positive reviews when every language is included, giving it a 'Mostly Positive' rating. The original game, meanwhile, holds a 96 percent positive rating and an 'Overwhelmingly Positive' label. For a sequel that was expected to surpass its predecessor in nearly every way, that gap has become a central talking point. Metric Hollow Knight: Silksong Hollow Knight Negative Steam reviews 32,490 in first six days 13,690 in eight and a half years Positive review rating 76 percent 96 percent Steam rating label Mostly Positive Overwhelmingly Positive Main complaint Difficulty, localization General challenge, but widely praised The numbers do not tell the whole story, of course. A game can be review-bombed for reasons that have little to do with its quality, and Silksong's launch problems and localization issues clearly contributed to the negative wave. Even so, the sheer volume of complaints about difficulty is difficult to ignore. Team Cherry Responds, But Will It Be Enough? ️ Team Cherry has already acknowledged the difficulty concerns. The studio nerfed two of the game's earlier bosses, a move that signaled it was listening to feedback. Players, meanwhile, have created their own mods to help combat the issues, from adjusting damage values to easing certain platforming challenges. That kind of community response is common for demanding games, but it also raises a question: should players have to mod a game to make it feel fair? The localization complaints add another layer. Chinese players were among the most vocal critics, and their dissatisfaction helped fuel the early negative review count. Team Cherry has not yet announced a sweeping overhaul of the game's balance or localization, leaving the community to wonder whether more changes are coming. What Comes Next for Silksong? In 2026, the conversation around Silksong is no longer just about its launch. It is about legacy. Will the game be remembered as a bold, uncompromising sequel that asked more of its players? Or will it be remembered as a cautionary tale about difficulty, expectations, and the power of user reviews? The answer may depend on how Team Cherry chooses to support the game from here. For now, the contrast with the original Hollow Knight remains stark. The first game earned near-universal praise over years. The sequel has already sparked more negative reviews in less than a week than its predecessor did in nearly a decade. Whether that statistic reflects a genuine misstep or simply a louder, more impatient audience is a debate that will likely continue for years to come. That debate over legacy is also a reminder of something players often overlook in the moment: how they spend on games matters just as much as how they critique them. Whether you are waiting for post-launch patches before jumping into Silksong or looking to revisit the original Hollow Knight on a fresh platform, timing a purchase around a discount can make the difference between a full-price gamble and a much easier decision. Following price trends instead of buying on day one is one of the simplest ways to stay patient while a developer works through balance and localization fixes. For anyone who wants to keep track of discounts across Team Cherry's catalog and the broader indie scene, DealNest gathers the [best game deals]( in one place, so you can compare prices without bouncing between storefronts. It is a practical companion for readers who want to experience games like Silksong on their own terms, at a price that feels fair, and at a moment when the version you download is the one the developers actually intended. https://dealnesthq.com
  • 香港,國際,新聞

    106 主題
    375 貼文
    愛用紙巾的人愛
    未過 FDA 審批就敢打?異體組織打落人體,如果處理得唔好,免疫排斥或者傳染疾病嘅風險好高喎!根本係攞自己塊面當白老鼠測試
  • 護膚,化妝,穿搭

    485 主題
    3k 貼文
    出前一丁麻油味出
    我屋企人以前都試過頭頂稀疏,去咗啲大品牌生髮中心,被逼買咗幾萬蚊package完完全全無用。後來發現係雄禿+壓力大,最後去正經診所食藥同做微針育髮先救返少少
  • 運動,瑜伽,食療

    195 主題
    1k 貼文
    點
    @一哭二鬧三上.... 我自己會準備定healthy snacks!同埋盡量食咗蛋白質先
  • 家人,朋友,情侶

    42 主題
    238 貼文
    K
    Has anyone here tried escortnation as a dating site and noticed how different it feels compared to typical apps? I’m curious because I keep seeing people reference an “escorts service” angle in conversations, but I want to understand what that means in a dating context. For me, what matters is whether the platform experience stays respectful and consistent. When I message, I prefer clear intentions, friendly conversation, and profiles that are straightforward. If someone is using the “escorts service” phrasing, I’d like it to be clear upfront so I’m not left guessing about what kind of interaction they actually want. If you’ve used escortnation, what worked best for you? Did you get better replies when your message was more direct, or when you kept it casual and profile-based? Also, how do you tell the difference between genuine interest and someone just trying to rush things?
  • 星盤,塔羅,占卜

    10 主題
    38 貼文
    gu guG
    @du子 痛症都做到! 我可以帶埋我老豆去
  • 打工,轉工,搵工

    21 主題
    81 貼文
    MensaM
    想搵個舒適、有型、一邊飲咖啡一邊直接拎部電腦就可以開工嘅 Workspace? 小編最近發現荔枝角有一個超抵玩嘅全包寫字樓 Work Desk 盤源,特別啱晒預算有限嘅 Startup 同埋 Freelancer! 地點與交通 地址:長沙灣瓊林街111號 擎天廣場 15樓 A室 配套:正宗商業大廈(非工廠大廈),雲石亮麗大堂,觀感專業 交通:荔枝角地鐵站步行數分鐘,配備3部高速升降機及時租停車場 [image: 1783595882074-office1.jpg] [image: 1783595882217-office2.jpg] [image: 1783595882348-office3.jpg] [image: 1783595882473-office4.jpg] [image: 1783595882535-office5.jpg] 2026年最新抗通脹租金(全包、租期靈活) 一格專屬辦公桌(連椅):$2,000 / 月 限時二人同行優惠:一次過租2格只需 $3,600 / 月(折合每人只需 $1,800/月!) 性價比天花板:對比深圳前海現時一格 Coworking Desk 閒閒地要 $2,500 人民幣,呢度交通更方便,免卻跨境車程,性價比完勝! ️ 辦公室全包配套(真正「拎包即入駐」) 辦公空間:近 2,000 呎寬敞環境,採光度高,氣氛寧靜 極速網絡:配備最新極速 WIFI 6,過大 File、做 Live 絕不窒機 行政支援:免費代收商業郵件及包裹服務(創業公司包裝必備) 共享設施:租金已包會議室(預約制)、影印機、飲水機、雪櫃、微波爐 最適合邊類人? 初創企業(Startup)、自由工作者(Freelancer)、小型公司、短期專案小組(Project Team)。想低成本搵個上車盤「高效率」工作,呢度絕對係首選! 歡迎各大初創巴絲一齊討論,你哋平時揀 Coworking Space 最睇重邊樣配套? 立即查詢 / 預約今日睇位 WhatsApp 聯絡:65395800(靈活租期,即日可安排參觀)
  • 投資,儲蓄,股票

    12 主題
    51 貼文
    Y
    如何在台灣買必利勁:我可以去哪裡買?醫生?藥房?網購? 在台灣,購買必利勁需要醫生處方。以下是一般的購買流程: 您需要尋找醫生開醫生處方,可以是泌尿科專家、家庭醫生。與醫生進行諮詢,討論您的性健康問題和需要,並提到您對必利勁的興趣。 醫生將評估您的健康狀況,了解您的病史、藥物使用情況和任何潛在風險因素。如果醫生認為您適合使用必利勁,他們將開具一個處方給您。 持著醫生的處方,您可以前往台灣的合法藥房或網路藥局購買必利勁。出示處方給藥劑師,他們將為您提供所需的藥物。 必利勁的價錢 藥局實際價格多少? 在台灣,這款藥物普遍提供的劑量版本為 30mg 與 60mg。由於屬於處方藥,其實際售價會隨著各大醫院、泌尿科診所或連鎖藥局的定價而有所差異。一般而言,市面上的必利勁價錢大約落在一盒4粒裝新台幣 400 至 500 元起,若透過特定的合作醫療健檢平台或指定藥局進行處方配藥,則有機會享有更實惠的專案價格。 在臨床使用方法上,必利勁完全採取口服方式。 它的核心藥理機轉在於能有效協助男性延長射精潛伏時間,顯著提升親密行為的持久力。透過該藥物的輔助,男性能夠在性刺激下獲得更好的射精控制實力,進而拉長雙方的愉悅時間,對於提升整體性生活品質與滿意度有極大的幫助。 在服藥時間點上,建議在預期進行親密行為前約 1 至 3 小時搭配溫水吞服,且在每 24 小時內絕對只能使用一次(即一天上限一粒)。由於每個人體質與早洩嚴重程度不同,服用前務必先諮詢專業泌尿科醫師,並嚴格遵循醫囑來確定最適合自己的初始劑量與後續使用方針。
  • 餐廳,食譜,心得

    28 主題
    148 貼文
    1
    飲完果一排個胸真係脹卜卜
  • 二手,網購,黑店

    24 主題
    126 貼文
    和
    [image: 1692857631614-c2075eb3-90f6-4bca-ab27-6470ef61d34f-image.png]
  • 電影,劇集,綜藝

    27 主題
    75 貼文
    心水清水健心
    睇到佢啲炸豬扒都想食
  • 歌曲,樂器,創作

    4 主題
    8 貼文
    人生無常人
    @ceci-cheung [image: 1661331802898-911be4a9-43f1-470b-a989-dea310ee941f-image.png] 55原來佢本身係單眼皮= =
  • 自由行,留學,移民

    16 主題
    48 貼文
    幸福少婦幸
    以前好中意台灣 依加覺得麻麻地... 啲地方好多都好污糟
  • 嗜好,休閒,活動

    11 主題
    53 貼文
    gu guG
    @美容專家 算啦 個個對hardsell既定義唔同 我以前覺得佢同我講一句野已經係hardsell仲上佢facebook負評佢添 後尾去左間真係困住我係房兩個鐘既 我先知原來同我講幾句個d已經唔算hardsell
  • 狗奴,主子,分享

    8 主題
    39 貼文
    幸福少婦幸
    HHOLove嘅幾好! [image: 1694056391923-8101489c-d147-4d8f-af25-e414e1403836-image.png] 仲好靚添 我frd之前上嚟屋企以為係佢瞓嘅地方
  • 手遊,線上,電子遊戲機

    5 主題
    16 貼文
    想
    5260////